Character Rigging Part1 / 角色動畫P1 設定骨架

Cartoon Character Skeleton Setting H

MGBoom從今天開始將跟大家分享一系列角色動畫的基礎內容,包含:從骨架的建立、設定控制器的設定到角色動作到等一系列的內容。

這一系列的教學將混和使用 Maya 2016與2013版本的擷圖來進行操作,但不論使用何種版本,都可以在下拉式選單中找到相對應的指令!
今天就從第一個單元:「設定骨架與命名」開始吧!

1、設定腳的骨架

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SM Joint Setting 04+

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2、設定脊椎的骨架

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3、設定頭部的骨架

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4、連結整體骨架


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5、設定手臂與手指的骨架


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6、整體骨架的命名參考

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7、骨架鏡向複製+改變命名的方法

SM Joint Setting 35

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SM Joint Setting 37

2 則留言:

  1. 教學做的真好 謝謝幫助很大

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  2. Hello Jason:
    不客氣!
    很高興教學內容對你有幫助 一起加油!

    MGBoom Design

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