Character Rigging Part1 / 角色動畫P1 設定骨架

Cartoon Character Skeleton Setting H

MGBoom從今天開始將跟大家分享一系列角色動畫的基礎內容,包含:從骨架的建立、設定控制器的設定到角色動作到等一系列的內容。

這一系列的教學將混和使用 Maya 2016與2013版本的擷圖來進行操作,但不論使用何種版本,都可以在下拉式選單中找到相對應的指令!
今天就從第一個單元:「設定骨架與命名」開始吧!

1、設定腳的骨架

SM Joint Setting 00

SM Joint Setting 01

SM Joint Setting 02


SM Joint Setting 02

SM Joint Setting 03

SM Joint Setting 04

SM Joint Setting 04+

 SM Joint Setting 04+

SM Joint Setting 05+

SM Joint Setting 05++

SM Joint Setting 05+++

SM Joint Setting 05++++

SM Joint Setting 05+++++

2、設定脊椎的骨架

SM Joint Setting 06

SM Joint Setting 07

3、設定頭部的骨架

SM Joint Setting 09

SM Joint Setting 08


SM Joint Setting 10

4、連結整體骨架


SM Joint Setting 11

SM Joint Setting 12

SM Joint Setting 13

SM Joint Setting 14

SM Joint Setting 15

SM Joint Setting 16

5、設定手臂與手指的骨架


SM Joint Setting 17

SM Joint Setting 18

SM Joint Setting 19

SM Joint Setting 20

SM Joint Setting 21

SM Joint Setting 22

SM Joint Setting 23

SM Joint Setting 24

SM Joint Setting 25

SM Joint Setting 26

SM Joint Setting 27

SM Joint Setting 28

SM Joint Setting 29

SM Joint Setting 30

6、整體骨架的命名參考

SM Joint Setting 31

SM Joint Setting 32

SM Joint Setting 33

SM Joint Setting 34

7、骨架鏡向複製+改變命名的方法

SM Joint Setting 35

SM Joint Setting 36

SM Joint Setting 37

留言

  1. 教學做的真好 謝謝幫助很大

    回覆刪除
  2. Hello Jason:
    不客氣!
    很高興教學內容對你有幫助 一起加油!

    MGBoom Design

    回覆刪除
對內容有任何問題與討論,歡迎留言給我們^^

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