Character Rigging Part 4 / 角色動畫P4 設定控制器屬性與連結驅動

Character Rigging Part 4 H

P4 設定控制器屬性與連結驅動

將角色的控制器連結到骨架與IK都設定完成後,接著來替控制器增加屬性,並連結到相對應的骨骼上,讓角色可以產生動作。


1、增加手指控制器的屬性

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2、建立屬性與骨骼的連結

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3、加入腳部動作控制器

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